Maya | How to fix blend shape issues in Maya when detach/combine geometry June 11, 2021 Tutorials, Unity3D No Comments When you detach and combine geometry you change the order of vertices, and the blend shape deformation relay on that order to work. [Continue Reading...]
Unity Tip: Lock camera preview window August 7, 2020 Tutorials, Unity3D 2 Comments When working in unity sometimes you would like to adjust objects position taking in consideration a specific camera angle. [Continue Reading...]