Category: Tutorials
Casual Game Lighting is a material function with a collection of lighting features, made for developers and artists who want to make casual (or hyper casual) mobile games.
In this tutorial we will learn how to create a fake hole in the ground, a hole that actually doesn't exit physically in the mesh but it function as …
When you detach and combine geometry you change the order of vertices, and the blend shape deformation relay on that order to work.
When working in unity sometimes you would like to adjust objects position taking in consideration a specific camera angle.
In this tutorial you learn how to get absolute widgets locations regardless of the hierarchy they belongs to, or what layout panel are under it.
Back in the old days PSX games had a shaky and wobbly effect of vertices, this unwanted effect is caused by the lack of floating point precision. In this …