Developing gameplay mechanics and systems can be challenging but DrawDebugTools (DDT) make it easy for you by offering several draw functions to help you debug visually and know what your code is doing.
To learn more about the tool check this post:
- Adding a function to draw colliders on a game object and its children.
- Adding a function to draw Bounds.
- Adding a checkbox to enable/disable all drawing functions.
- Fixing some issues.
Thanks for your feedbacks, I really appreciate them 🙂
If you have more request, bugs or improvements let me know.
Stay tuned for more 😉